

- #XCOM 2 EXPERIMENTAL ARMOR MOD#
- #XCOM 2 EXPERIMENTAL ARMOR UPGRADE#
- #XCOM 2 EXPERIMENTAL ARMOR MODS#
Tactical Strategies Upgrade over the standard protective gear for your soldiers, this particular item is useful for mitigating incoming enemy damage as well as the health boost it. By having a specific amount of corpses (exact numbers can be checked in the table below), you can perform an autopsy instantaneously. Plated Vest Information In-game description Tactical Info This item gives the Soldier wearing it +2 Health, +1 Armor, increasing their defensive and survival capabilities. Those are picked up whenever you kill an enemy in combat. Synthoids – Synthoid autopsy will now grant its bonus if you have ‘vest’ upgrade slotted.Autopsies can be done a single time only, and an autopsy becomes available if you acquire at least one corpse of an enemy.Reinforced Underlay Plus – The underlay bonus is granted if you have ‘vest’ upgrade slotted.In summary, PGOv2 configs are already included so no bridge is necessary. If you have PGOv2, the utility upgrades will be buildable in engineering once you get them via this project. Proving Ground Overhaul V2 – Utility Upgrades are now part of the Experimental Armor Module proving ground project (renamed from base game Experimental Armor).Iridar’s Armor Overhaul – 100% compatible.Autopsies can be done a single time only, and an autopsy becomes available if you acquire at least one corpse of an enemy. Iridar’s Vest and Plating Overhaul – 100% compatible Next New technology Projects - Proving Ground Prev New technology General research.Fire in the Hole – same as Locked and Loaded.
#XCOM 2 EXPERIMENTAL ARMOR MOD#
Locked and Loaded – Fine to use but one of the upgrades from this mod will be useless as the armor upgrade grants ammo slot.Also, all armors will get Ceramic Plating Upgrade by default. LW2 Platings – This mod will convert them to armor upgrades if you enable the mod.Spark – Plating and Launcher Slots – Plating slot will be disabled.If another mod needs it like Iridar’s Vest and Plating Overhaul, please enable it. If you still enable it, this mod will swiftly disable the slot and you will not see it. Vest Slot – No longer needed as all vests are armor upgrades now.Use either one but not both at the same time. This mod will see updates in the future to implement changes that improves it based on feedback. In-Game Description Proposal Having found various means of integrating the alien materials within designs better suited to our own troops, I think it may be possible to assemble armor made entirely of the recovered alloys and powered by an Elerium cell. you cannot equip more than one armor upgrade from the same type. Wraith Suit The Powered Armor is a research project in XCOM 2. Vest Upgrades and Utility Upgrades are mutually exclusive i.e. Please refer to discussion tab for the most recent list of upgrade modules. The intent is to add more based on feedback or new ideas. Currently there is only 7 (there is 10 now based on latest update) of them but that should be enough for now. Utility Upgrade Modules: A new set of armor upgrade modules e.g.Vests should no longer appear in your game, as they are now converted to armor upgrades.
#XCOM 2 EXPERIMENTAL ARMOR MODS#
Depending on the mods you have, you will be able to obtain up to 33 upgrade modules based on vests.
